Wild Mongrel [Friday Night Magic 2006] 208 When a WIND monster you
Description
When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card
Set: Champion Pack 6 Card type: Monster Rarity: Common Attack: 1300 Defense: 1000
Set: HeartGold & SoulSilver: Unleashed Type: Item Rarity: Uncommon
You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn
Set: The List Type: Sorcery Rarity: Rare Cost: {R} Add {R}{R}
Wild Mongrel [Friday Night Magic 2006] 208 When a WIND monster youSet: Friday Night Magic 2006 Type: Creature Dog Rarity: Rare Cost: {1}{G} Discard a card: Wild Mongrel gets +1 +1 and becomes the color of your choice until end of turn. It teaches *you* to play dead.
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